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- this.gameOverFunc = function()
- {
- var t = this;
- var c = t.launcher.cupid;
- _quality = "high";
- t.gamePlay = false;
- t.gameOver._alpha = 0;
- t.gameOver.gotoAndStop("show");
- c.body.arms.anim.stop();
- c.skirt.stop();
- c.body.wing1.stop();
- c.body.wing2.stop();
- c.body.top.stop();
- c.body.head.anim.stop();
- trace("lose");
- };
-